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I love classic style turn based RPGs. There is something about them that just takes me back to an older era and lets me enjoy myself without worrying about all new combat mechanics ( for the most part), and one company that makes this style of game still is KEMCO. I noted in my review of their game Revenant Saga that KEMCO had begun to move out of their paint by numbers approach to making RPGs. While the games they made are great, they had a problem of being formulaic and not deviating much. They were fun to play and lose yourself in for hours but eventually they all became the same. Revenant Saga brought some refreshing change and now Antiquia Lost pushes them further in that new direction.

Antiquia Lost follows a bit of the typical KEMCO formula but plays with it so much, that it becomes new. The game eschews the 3D battle screens KEMCO has been using lately, in favor of a classic 16 bit style battle screen. Its a nice touch and helps the general feeling of the game :making . I must also note that the visuals are surprisingly excellent on Switch, with the art looking sharper than in previous games. I must say though, that I am not happy about the miscrotransactions being in the console versions, as it feels like a step back from KEMCO’s work with consoles. Still they can be ignored, but locking some staples behind a paywall doesn’t feel right.

Antiquia Lost introduces new play mechanics as well, but keeps them grounded in their previous games and they don’t feel overwhelming. I do like that the way the characters interact is different, and using a different character is much more involved this time. The story of the game also immediately deviates from KEMCO’s normal pattern and I must commend them for that. Right away we are given an experience that uses what KEMCO utilized before, but doesn’t stay firmly in the past. Instead, Antiquia Lost takes what was done and uses those ideas to chart a new path, and it is a most excellent journey. It doesn’t overwhelm you and it is familiar enough while still being a fresh experience. Even with the flaw of microtransactions, I recommend it.

 

 

Disclaimer: A review key was provided by KEMCO

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No one did arcade games like SNK with the Neo Geo. Everything with them was on a completely different level than the rest of the industry, with games that were both intense and fun. Sports games on the Neo Geo often took sports that didn’t seem like they would action packed and made it work, like with Neo Turf Masters. So imagine what they could do with Soccer/Football, a game known for its passionate fans.

Soccer Brawl was like an early predecessor to later games like Sega’s Soccer Slam and Super Mario Strikers/Mario Smash Football. It was less of a sports game, rather than an action game that used sports as basis for the action. The game is set in the future with soccer that is played with bionic people or cyborgs as the players. And with that description, how can this not be awesome?

Soccer Brawl is is a two-player game where your team is representing one of eight countries,. These countries are Germany, Japan, Brazil, The United States, Italy, Spain, England and South Korea. After selecting a team, you will then select one of two stadiums which will be a dome or an open field. Then you begin with a 5-on-5 match and the action gets intense. Forget all the rules for the game, because in this, there are no fouls and anything goes. This makes the game much closer to an intense brawler than you would expect.

Many cite Midway’s arcade sports games as being the games that defined what an arcade style sports game should be. Those people should look instead to SNK and games like this, because Soccer Brawl makes NBA Jam look tame in comparison. SNK threw out any pretense of realism and made it all about fun and action. This is a game that sadly hasn’t received the attention it deserves. Neo Turf Masters is well known ( deservedly so) and I cannot understand why Soccer Brawl doesn’t also get as much attention. Every modern sports game that uses arcade style action to differentiate itself ends up owing something to this game. I urge you all to check it out as it has just been released via Arcade Archives on modern systems. This is a damn good game, and one that I would love to see SNK revisit in the future.  It is too good to just be left in the past.

 

 

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A couple of years ago, Bethesda and Machine Games released Wolfenstein The New Order. It was a bold new take on the series and helped give it new life in the modern era. Now Wolfenstein II: The New Colossus has been released, but does it up the intensity or fall flat?

 

The first thing I noticed when playing The New Colossus is how gorgeous the game looks. This is one of the best looking games this year and makes full use of the resources it has available to itself. I cannot stress this enough, but Machine Games upped the ante in terms of presentation, and I applaud them for it. Along with that, there is an amazing soundtrack that works so well with the action that occurs. It just fits perfectly even as the scenarios change and this just adds to Wolfenstein’s enjoyablity factor

But now it is time to talk about the gameplay and wow is it amazing.  I did notice a few framerate stutters here and there but nothing too major. Playing this on the PS4 was an enjoyable time, and before I knew it, hours had passed.Wolfenstein II gives us multiple ways to take down Nazis and crush them in the name of the resistance, and therein lies the bizarre controversy of the game. For some reason people are offended that Nazis are the villains of the game and that is just strange to hear in this day and age. If anyone would be uncomfortable about anything in the game, it should be the sheer horror of a world where the Nazis won. Admittedly this did in fact bother me a little bit as the grandchild of holocaust survivors, and alternate history fiction like this does give me pause, but I am able to look past it and see the game for what it is.

Wolfenstein II is packed with content, both immediately visible and also hidden for you to find. I do not want to give spoilers, but I enjoyed finding all the secrets the game had to offer. I must admit, if it were not for the framerate issues I mentioned above, I would find this game perfect. I understand that some have issue with the game not having multiplayer modes, but I actually like that the focus was on single player gameplay. DOOM’s multiplayer felt like an ill fit for the game, so I am glad the focus and polish went solely into making a great campaign.

If there is anything I would change though, it is the pacing as the game feels like it slows down too much at times in terms of progression nd advancing in the plot. Again, this is not a deal-breaker and I still love the game. I was wary of this reboot from the beginning due to my family’s experience in World War 2, but these games are so well done, that I have been won over. I highly recommend this game.

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I will admit right away that survival games are not a genre I have played very much of. There is no real reason, I simply have not been interested in it, until now. The Flame in the Flood is a game that provides both a good entry point and a good challenge at the same time.

The game is set in a world where rising water ha flooded the world. Into this world, we have Scout and her dog Daisy who must survive while trying to find a radio tower. Their journey will take them to different areas in this procedurally generated world, and find what they need to survive. It seems daunting at first but the game doesn’t make things too hard and instead eases you into things, while giving glimpses into what happened in the world. This helps create a better atmosphere, while also advancing the story and giving more direction. I have no faults with that and appreciate the way it kept things interesting.

I do have some issues, with how the pacing did feel strange at times, and the major issue is inventory space. It does create problems, especially a the start and that could make the game seem worse than it really is. That is a shame, because the game does have a lot going for it, even if you spend so much time going through the various menus. If you can get through this rough start, however, you will see a game with a realized world, interesting environments, as well as beautiful visuals.

The game also must be noted for its amazing soundtrack, and I had to stop every so often just to take in more of the music and appreciate it far more. It isn’t often that happens to me to anymore, so I always get a little excited when it does. Good music is something that needs to be appreciated in gaming.

Overall, I am still not very interested in survival games, but I must say that The Flame in the Flood did a lot to make me appreciate the genre more. If you like survival games, or are curious about them, this is one you should keep an eye on.

 

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Disclaimer: A review key was provided by the developer

 

By Stark Wyvern On 25 Oct, 2017 At 05:11 PM | Categorized As News, PC Games, PlayStation, Reviews, Reviews, ROG News, Xbox 360/Xbox One | With 0 Comments

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Survival horror has gone through many changes over the years, but with the Evil Within 2, we have a true return to form for the genre. This is a game that will not only test your mettle, but will in fact scare you, or at least make a you a jump a few countless times. Created by the great Shinji Makami, this game is certainly one that you will enjoy if you the genre, and playing this game in the month of October will certainly help in making your Halloween time that much more horrifying.

In this game you play as a man named Sebastian Castellanos who is out looking for his daughter Lily who was abducted years before. He tracks her down to this crazy place called the Union, where things are definitely not what they seem. Sebastian has a lot of baggage concerning his daughter as clearly he wasn’t always the best dad, and he just wants to find her now, but really has no idea where she could actually be. With this idea in his head, he must also face villainous monsters who want nothing more than to kill him. There is also the threat of Lily not being all that happy to see him when he does find her.

This game, is great because it allows you to play as you want. You can of course go in guns blazing and kill all the enemies on sight. Which isn’t always the best way to go about it, because some of your foes will be quite sneaky. You can also of course, if possible sneak around. Being careful always has its advantages as you don’t want to go in to hot and waste ammo. You can also craft in this game, which is an interesting and modern addition. In the game you can craft anywhere, and make things to assist you on your journey. Or you can use a workbench, which while harder to come by, will lessen your use of crafting items. It is a good balancer for crafting as you will have to use your own judgement. While it might be easier to craft anywhere, if you know it will use too much you’ll be forced to strategize and wait for the work bench.

There are also side quests in which you can gain other items which are scarce. This is another solid mechanic as you can always use more items to take on the foes you may come across. Plus, who doesn’t like taking on quests to hold off completing the main story. There is even customization for your character through the use of Green gel. There is a skill tree which is broken into five sections or health, stealth, combat, recovery, and athleticism. Putting your points to the right skills will make your game your own, and customization always is a good thing. You can even upgrade weapons with parts you may find, adding to further increase your firepower.

Sebastian is an excellent character to play as, and you really feel for him. Having to lose your daughter at any age is difficult and knowing that she is actually still alive makes it all the worse. He knows that deep down he wasn’t there for her as much as he could have been and that he lost her mother too. Losing both wife and daughter in one fell swoop would make any man go the distance to find his lost but living daughter. Playing through this game, I really felt that if he could turn back time, he would change his ways and be there for his family.

This game is a great one, and is packed with at least three playthroughs of content. Casual mode, which is what the creator of the game suggests, is actually the best one to start with as it will ease you in. Though I’m sure there will be many who will jump right in with Survival or Nightmare. This game really has something for all who dare attempt it, anyone who loves this type of game should find a difficulty setting perfect for them.

This game certainly is horrifying in a way that I have not experienced since I played Resident Evil 4. Now, I don’t play many Survival Horror Games as often as I’d like. This game has me feeling exactly like I did when I first played Resident Evil 4. Feeling totally lost and all alone, not knowing what was coming. My blood pumping as  I walk through derelict places and have to hold my own, not knowing if I’d find bullets soon. This game is something that puts me back to the time, where I was trying out my first survival horror game, and the true fear that I experienced back then. While I may have improved in my gaming, there is something apparently integral to this genre that will always scare me shitless and for that I am so thankful.

Though this game is infinitely also much more improved than Resident Evil 4, as there is true stealth. Now, not only do I feel like I can be a ghost and dodge enemies if need be, I also fear that I will be detected and immediately killed on sight. The enemies are fantastically frightening in their own rights as are the bosses. This game is one that keeps me on the edge of my seat as I roam its land, and that is a great part of this genre.

Evil Within 2, is an awesome game and one that will really test you wits. Heading around the Union, completing side quests, killing monsters, and maybe getting a little freaked out are all par for the course. Will you help Sebastian find his daughter, or will this all turn out for naught? Find out when you play Evil Within 2 for Playstation, Steam, and Xbox One!

 

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Reviewed on PS4

Disclaimer: Bethesda provided a review code

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Games made as licensed tie-ins to movies have a certain reputation of not being particularly good. And then there are instances where a movie that was not particularly good gets a gam adaptation, which can be cause for worry. However, every so often we come across a licensed game that is actually good, such as the classic Goldeneye 007 on N64. This year saw the release of the reboot of “The Mummy” franchise, and while that movie is sadly best left forgotten, I am happy to report that the same is not true of the tie in game.

The Mummy: Demastered  is a throwback to classic gaming, particularly Super Metroid and Contra, with elements of Casltevania as well as WayForward’s DS game Aliens: Infestation. Like in the latter game, if your marine is killed, you start over with a new marine from your last save point. However, here the difference is twofold in that there is no limit to the amount of lives and also that you can kill your zombified former character to recover your gear.

It is strange, but this feels less like a movie tie in game, than a game that just happens to take inspiration from the ideas in the movie. This is a very good thing, as it means the game is not held down by anything and can just go all in on being a great game. As noted above, the game takes a lot of inspiration from the classics, and I daresay this is one of the best metroidvanias made in recent years. The atmosphere is tense, like in Super Metroid, and the enemies and powerups are used well as tools to expand the game, rather than just being powerups. The openness of the game, is combined with a claustrophobic feeling that truly helps create an amazing atmosphere for the game.

On Nintendo Switch, the game makes excellent use of the HD rumble and this comes in handy more than might be expected. I have to say that WayForward did things that one wouldn’t expect, and I do not want to give away spoilers about that. I will note that many complain about the game being too difficult, and say that it is hard, but it is also very fair at the same time. It doesn’t put cheap challenges in your way, and gives you multiple ways to make it through. This is just a well done masterpiece and a brilliant example of a licensed game done right. I fully recommend this!

 

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Reviewed on Nintendo Switch

Disclaimer: WayForward provided a review code.

 

By Terrence T. Watson On 25 Oct, 2017 At 01:04 AM | Categorized As Featured, PlayStation, Reviews | With 0 Comments

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[ Final Fantasy XV Episode Prompto is the Second Character DLC.. ]

With the conclusion to Final Fantasy XV’s Episode Gladiolus DLC, Episode Prompto is the second of a  three-part DLC pack for Final Fantasy XV. This particular set goes more so in depth with the character of Verstael Bestihia who was a key villain and an integral piece of the overall plot within the original game who was for the most part cut from the original game outside of the small piece of exposition we got of him beforehand. Within Final Fantasy XV Episode Prompto’s DLC a rather large amount of it is exclusively focused on Verstael’s overall character arc and development. But sadly knowing this? You really do not see Verstael’s character enough to justify his inclusion into the plot this late into the game, this is a bit disheartening considering that Verstael himself was pretty much the predominant focus of this specific DLC.

Where does Episode Prompto Take Place At?

[ Final Fantasy XV Episode Prompto opens up with a plethora of modes specifically the  “Intensive Training” mode. ]

: Final Fantasy XV Episode Prompto takes place directly after the train scene following the events of Cartanica. In which if you have not played Final Fantasy XV up until this point? Prompto gets separated from the party thus this specific DLC follows that narrative and is mostly geared from Prompto’s point of view. The settings within this DLC are mostly geared with two things in mind “Research Facilities” and “The Wilderness“.  So for the Final Fantasy Fan who’s expecting to see towns and the such and more of Niflheim within this DLC? Sadly that does not come to light. However, Episode Prompto from first glance has less of a full-blown dungeon experience and instead more of a hybrid experience between a dungeon / open world experience type DLC. With the DLC’s dungeon based maps being “The Research Facilities” and the games open world based maps being “The Wilderness” respectively.

 

How is Episode Prompto’s Gameplay? : 

[ Most of Episode Prompto’s gameplay involves the player shooting down waves of enemies with various weapons in order to proceed.]

Final Fantasy XV’s Episode Prompto feel less like an actual chapter within Final Fantasy XV and more so like a weird blend between Final Fantasy XV’s story and lore and Metal Gear Solid. ( This is mostly due to the setting of Episode Prompto and Metal Gear Solid both being in snow-covered facilities and both having chase sequences which were both shown in the trailer. ) It is this specific point where the overall opinion of the DLC will be divided between two different between two different subgroups of gamers. The first group being the type of gamers who are playing this specific DLC with the core concept of clearing it as fast as possible in mind. It is these type of gamers who regardless of the onscreen instructions would just run up to the enemy all guns blazing and do whatever it takes to take down the enemy just so they can move on with the story. As while the game might tell you to specifically “Stealth Kill” an enemy in order to steal their weapon? Chances are if your the gamer on the go your just going to walk directly in front of the enemy and shoot said enemy without actually employing “Stealth” at all.  It’s this sort of reckless indiscretion that allows the gamer without a lot of time on their hands to just steal the enemy’s weapon outright from the weapon rack instead which is conveniently placed right beside said enemy thus defeating the purpose of even following the on-screen instructions in the first place! The other group of divided gamers is those who would actually follow the on-screen instructions regardless of the fact that there are no real benefits of following said instructions in the first place. It’s this complete lack of punishment for not being stealthy that defeats the whole point of adding stealth elements to this specific DLC.

What Episode Prompto Does Right?

+ The Lore and Storyline Exposition
+ The Inclusion Of Verstael Besithia
+ The Amount Of Plot Heavy Elements
+ The Overall Character Development Of Prompto

What Episode Prompto Does Wrong?

+ The Games Stealth Elements ( Its bad for its time. )
+ Certain elements are very unbelievable as a whole.
+ This DLC only has three new enemies one normal and two bosses
+ The fact that the tent/inn in this DLC is a Vending Machine.

 

Is Final Fantasy XV Episode Prompto Worth The Purchase?:

[ The most jarring fact about Episode Prompto is that this DLC treats the campfire/tent area as a Vending Machine? So the game expects Prompto to rest overnight at a vending machine and not get caught? By enemies who patrol the hallways. Okay. -_-;]

Now, this is where another divide between fans and their expectations will happen. If the consumer of this product is a Final Fantasy Fan because they want more lore and storyline exposition out of this specific DLC? Then yes Episode Prompto is recommended as the sheer amount of nods this DLC has to its overall lore elements alone makes this worth the purchase for the lore-heavy gamer. Now on the other hand if the consumer is playing this just to see whats new that they added? There will be lowered expectations, to say the least. This is mostly outside of one new enemy  ( an orbital sphere like enemy and the DLC’s two bosses omitting the DLC’s re-skinned super boss.) There is nothing new outside of the limited amount of weapons Prompto can use with limited amounts of ammo. The maximum being the Rapidus SMG  with 100 rounds the other weapons have limited amounts of ammo thus making them non-viable choices to defend the player in their endeavors. Final Fantasy XV Episode Prompto is a mix of what we’ve already got within Final Fantasy XV namely the cross between the DLC’s open world like maps and the Magitek Research facilities that this DLC entails. Even Episode Prompto’s overall “Hype Moments” feel rather unbelievable at times and that personally cheapens what would be a rather intense moment within the whole storyline. Even with the open world elements most of your time will be spent upgrading your means to get around as heading further along with the story will put you on a linear path to the DLC’s two final bosses. Outside of that? Minus the time spent with the guest character for this DLC be it in the DLC or the games “Intensive Training” option. Unless the consumer is specifically getting it for the lore purposes? This DLC will feel less like an actual full-blown DLC episode and more like a half hour special. However, upon completing this DLC you’ll get to see a short teaser for Final Fantasy XV “Episode Ignis” so there is some incentive to playing this DLC chapter overall. Basically, this DLC is for the gamer with either the Final Fantasy XV season pass or a little bit of extra spending money or just someone who wants to know more about the lore of the game overall. Otherwise? pass on it for something else.

By Stark Wyvern On 6 Oct, 2017 At 12:59 AM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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A Hat in Time is an amazing and cute game that fans have been waiting a long time for. I am certainly part of that club, and boy howdy did I like this game. A Hat in Time is an ode to classic Gamecube Era games and is a fun collect em all staring a fantastic little girl. Hat Kid is an embodiment in my opinion anyway, of the pure happiness that comes from these types of games. A go-getter type, Hat Kid does what she needs to complete missions and show the world she can do anything.

The game begins on her ship as she heads home. Soon her ships energy source, or hourglasses, are loosed upon an unsuspecting world. Hat Kid is forced to travel down and find them, taking on weirdos, and traveling to new lands. Each land is its own place and the characters are all wacky and zanier than in the last one.

You fight insane bosses who will take all of your cunnings to defeat. Help out weird locals with strange needs like filming a movie or fulfilling a soul-stealing contract. These quests are the only way to get hourglasses so do them all!

The worlds themselves have great music and are filled to the brim with strange things to discover. You never know what you’ll find and that is part of the fun. You’ll traverse each place and will feel full of joy as you uncover things and complete weird tasks. Nothing is too hard for our amazing hero.

You’ll meet so many weird characters, but the most interesting character is Mustache girl. A strange girl who is the same age as Hat Kid but sports a blonde mustache. Certainly a weird choice but one that seems to work. Is this girlfriend or foe, you’ll learn soon enough.

A Hat in Time is one of those amazing games that fans helped create through Kickstarter. I really do love that fans are now helping to make games in that way, as we really do choose what games to be made. This game certainly is filled with love, and if you are a fan of Gamecube era games, is one you should pick up. While not available on Nintendo Switch, this game is available on Steam, PS4, and XBox One. So go on a quest for hourglasses and help Hat Kid out, she might not need your help, but she will be glad for the company!

*Code was given graciously by the developers of the game*

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The console wars are something we have heard for so many years now, but no one can bring a console war like Idea Factory. Now we have among us another game set in an alternate story from the rest of the games in the series like MegaTagmension Blanc + Noire. Most of the cast is present but they don’t know each other, and they have different roles to fulfill as the game progresses, in this game Idea Factory is the main character and always an adventurer.

The Game starts off with a cutscene of Idea Factory ridding her bike avoiding obstacles (and being really cool if I may add) and you see the Goddesses engaging in battle, after that you notice that Gameindustri has transformed into a post-apocalyptic wasteland, while it isn’t explained how exactly that happened, it is clearly a war has destroyed the once beautiful scenery. While I.F. is searching for an ancient library said to contain every piece of the world’s history, she sees what first appears to be a shooting star but is in fact a person falling from the sky. When they found the library, they are greeted by the library’s guardian Histoire, while investigating the library I.F. gets wrapped up in a case where all of the world’s history has been stolen so she must travel through time in order to repair it, and her bike after some mods are used to travel trough time (super cool, kind of a chrono trigger situation).

The game’s mission-based structure is different than what fans are used to. Histoire is once again throwing tasks your way. However, next to each mission is a countdown. As you clear other missions, the timer will start to countdown. If the timer reaches zero, the mission will disappear completely. Each mission holds a level of importance in context to its effect on history on thus the type of ending one will receive. Combat closely resembles previous entries in the series. You move the party member around a set area, then proceed to attack, use a skill, or consume an item. There are also gems scattered around the field that you have to jump up to collect, such as health recovery items, which can be very useful when cornered in a boss fight. By landing hits on an enemy as a party, a Fever Gauge will fill up. Once it’s full, a Rainbow Gem will appear that activates Fever Time (in place of the EX Gauge). This causes the entire party’s stats to increase by 10% and stop enemies from getting a turn. EXE Drives (special attacks) can also be used. Once a turn is over, the amount of Active Gauge used will deplete from the Fever Gauge until it’s depleted, ending Fever Time. I.F. even has her own HDD Form with her “Flame Awakening” state which causes her stats to increase dramatically. All of these mechanics help make battles more dynamic, and for me made the combat to be more enjoyable.

The series good humor and jokes continue are still staple in the series, and one thing that I like is that they don’t take themselves to seriously (see the above image). While fans of the series will find some recycled assets and sounds, the combat and the different challenges in each stage make the replay value higher than your average game. Bottom line SuperDimension Neptune Vs Sega Hard Girls is a fun game, with tons of references to scratch that nostalgic itch and the gameplay is more than satisfactory to help it stand up as its own entry.

By Zoe Howard On 23 Sep, 2017 At 03:53 AM | Categorized As Featured, PC Games, PlayStation, Reviews, Reviews, Xbox 360/Xbox One | With 0 Comments

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I must say I was a little surprised that these games weren’t released as DLC for the first game. With only four games to release instead of six like with the first collection, it seemed to make sense. I was wrong on this one and the more I think about was a very good thing. Three generations of games in one collection is already a great thing.

I feel like I shouldn’t need to discuss the story of a Mega Man game at this point. Doctor Wily attacks using new robots in an attempt to take over the world. Doctor Light sends out Mega Man and his friends to stop the evil Dr. Wily. It’s a tried and true story that has served Mega Man well throughout his adventures. What makes this collection specifically different than the previous is that it is the games that took place in the 16 and 32-bit eras. Yes, nine and ten are from the 7th generation xbox360/PS3 era but they are made in the style of the NES games.

What is important in this instance is the quality of the HD appearance of the blue bomber’s adventures. It is safe to say that the four games included are given the respect they deserve. The first game (Mega Man 7) first appeared on the Super Nintendo and as far as I know has never been released in any other form outside of the Mega Man Collections that appeared on the 6th generation consoles (PS2, GC, Xbox).

Let’s start with the most basic of things. The controls are perfect. In the case of Mega Man 8, they feel way more responsive than the original PlayStation controller. You do have the option to use the analog stick if that is your preference, but with platforming games, I highly recommend using the traditional directional pad.

Mega Man 8 saw Mega Man’s first and only appearance (Not including the X series) on the 32-bit consoles.  There is only one real difference between this version and the previous ones and it is immediately apparent. The 32-bit generation suffered from CD load times. Mega Man 8 was no exception. It is so disorienting to see that there is no load time in this version of the game. Very welcome, but disorienting.

Mega Man 9 and 10 are the first games in the series to include outside developer help to create. It was fortunate that Capcom went to the reliable company Inti Creates who is probably best known for their recent work on Mighty Gunvolt and Blaster Master Zero for 3DS. Both Mega Man 9 and 10 took the franchise back to its 8-bit roots both graphically and audio wise. Both come with a bunch of options plus they include the DLC that you had to purchase separately when they were first released.

Mega Man nine and ten are the jewels of this collection for me for one reason. Both 7 and 8 have been released physically. While they will cost you to find out in the wild they are obtainable. Nine and ten up to this point were only released digitally. I prefer having physical copies of games myself so this collection is a no-brainer. You can buy Mega Man nine and ten as a bundle right now on the PlayStation store for 15 dollars, though the digital editions are only playable on the ps3. Mega Man 8 is also available on ps3 digitally for $5.99. So you can see the value already in purchasing the Legacy Collection. You get the four games for 20 dollars. Even if you get the digital editions they are a great price.

The bonus features to the collection, however, are pretty slim. As with the previous collections, you get the music player to listen to the songs from each game. There are also art galleries for each game. You also get the usual fanfare for these types of HD games. Backgrounds to fill the black bars on the sides of the screen from the old 4:3 aspect ratio and screen filters to give you the pixel effect of old TVs. You can also make the games full widescreen if you wish.

At first glance, those who played the last gen versions of Mega Man 9 and 10 will notice that there is some DLC missing from the games. It turns out Capcom decided to have a little fun with us. You have to unlock the content via a button combination much like in the NES and SNES era.

Enter this sequence at the title screen of both games to unlock the hidden content.

Mega Man 9 and 10 code- Up, Down, Left, Right, Left, Right, Down, Up, Up, Down

There are two new features that have not been seen before in any of the previous compilations that are very helpful. One is a checkpoint autosave function. This is a great way to stop the game and pick back up where you left off rather than the old method of beating the area and getting a code to write down. Considering these games can take some time to beat, this is a great feature. This also replaces the save states that the first Legacy collection used. It brings the difficulty back up.

The second feature is also welcome for those who are not the best at the Mega Man franchise. The Mega Man games (particularly the later ones) got quite hard to play through. Mega Man 9 is probably known as one of the hardest. This collection offers an option that doubles your resistance to damage taken within the games. This opens up the game’s playability for not only new players but for those who are more casual and want to play the games. While this does reduce the damage, it does not make the stages themselves any easier. There are still plenty of pits and one-hit kills that will keep you on your toes.

I am not sure if I should complain that there are only four games in this collection rather than the six that came in the first one. Mega Man games are always fun and welcome to play but this felt like a great opportunity to throw on some of the more bizarre Mega Man titles. Mega Man soccer would have been a fun addition to the collection. Even the Game Boy editions of Mega Man. At the very least they could have added Mega Man V from the Game Boy series since it was the only original Mega Man game on the console. I understand the games that are in the collection are the last for the classic series but neither of the games mentioned here will probably ever get an actual re-release so why not have included them. They do use the classic Mega Man after all.

Another small gripe with the collection is when you stretch the image to widescreen. The background stays pretty crisp, but animated characters tend to blur out when in widescreen.

I must admit the bonus material in the game is slim and honestly lacking, especially when you look into the production of each game, but I have to also say that the collection is only twenty dollars. That with the fact that games 9 and 10 have not had a physical release makes this a must-own, at least for me. Even if you look at the prices for the digital games the collection is still worth it. Chances are you aren’t looking at the second collection as your entry point in the series and even if you are it is a great set of games.

My mind races with ideas of what will come next. Maybe we will see a start of the Mega Man X collection. Maybe we will finally see some HD remakes of the long-desired Legends series. Please Capcom, May we have more? Mega Man Legends HD collection perhaps?