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By Jonathan Balofsky On 15 Nov, 2017 At 06:51 PM | Categorized As PC Games, ROG News, Uncategorized | With 0 Comments

No GravatarParadox sent out the following


Paradox Interactive, a publisher of games that define genres, and Obsidian Entertainment, developers of classic games like Fallout: New Vegas and South Park: The Stick of Truth, today announced that Pillars of Eternity: Definitive Edition is available for Windows, Mac, and Linux PCs. Definitive Edition, the comprehensive version of Obsidian’s award-winning, best-selling cRPG, Pillars of Eternity, includes the original game alongside both of its released expansions, all premium extras, and an all-new bundle of content, called the “Deadfire Pack,” inspired by Obsidian’s upcoming Pillars of Eternity II: Deadfire. The new version is available via digital distributors today for a suggested retail price of $39.99.

This complete version provides fans with the full suite of all Pillars of Eternity-related content ever created by Obsidian, providing every piece of the experience in a single, convenient package.
Definitive Edition includes:
The original Pillars of Eternity, winner of multiple awards for its rich story, lush art style, and incredible depth of choice — a modern RPG that calls back the classics like Baldur’s Gate
The complete, expanded world, characters, and content from The White March: Parts I & II, which adds new places to travel, companions to adventure with, and quests to complete – and which expands greatly on the story of Pillars
All premium content originally sold with Pillars of Eternity: Royal Edition, including the original soundtrack, a digital collector’s book, an original novella set in the Pillars universe, and much, much more
The all-new Deadfire Pack DLC, which includes new in-game items to earn and discover, and new portraits from the forthcoming sequel, Pillars of Eternity II: Deadfire, releasing in 2018

This is a really great package. Pillars of Eternity is a great game and this new definitive edition will be the best way to experience the game before the sequel comes out.


Source: PR Email

By Jonathan Balofsky On 14 Nov, 2017 At 10:30 PM | Categorized As Featured, PC Games, Reviews, ROG News, Uncategorized | With 0 Comments

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Shmups are one of the oldest genres in gaming, with classics like Space Invaders becoming a pop culture phenomenon. However, shmups tend to fall into one of three  categories, namely vertical, Horizontal and 3D view ( ala Star Fox and Panzer Dragoon) and innovation is not typically done. That is until now.

Astebreed: Definitive Edition is a shmup like no other that I have encountered before. It has an anime style to it, combined with a story based narrative to give it a unique identity. But what makes it so unique is the shifting perspective. Astebreed shifts between all 3 styles that shmups usually fall into, and does so in a way that helps create a fourth  hybrid style. It sounds like it would be disorienting but no, it actually plays very well and flows naturally. I don’t know how else to put it, but Astebreed: Definitive Edition honestly feels like a successful reinvention of the shoot em up genre with its hybrid gameplay.

The story itself is not much to talk about, as far as I am concerned anyways, but the visuals are very appealing, especially when the perspectives shift constantly. I also like the music of the game, as it helps keep the gameplay immersive and the player invested. The downside though is that some of the visuals can be a bit overwhelming, mostly due to causing me to lose track of the ship at times. This isn’t a major gripe but it did cause some issues for me. Despite that, Astebreed: Definitive Edition does feel like a great product.

If I had anything else to say, it is that Astebreed: Definitive Edition has a unique charm to itself. This release brings the updates from the console version and helps expand the experience for players, which is great. I really did like Astebreed: Definitive Edition and feel this is a game worth getting. I recommend it highly!


Disclaimer: A review key was provided

By Wade Hinkle On 14 Nov, 2017 At 03:46 AM | Categorized As NINTENDO, PC Games, PlayStation, Uncategorized, Xbox 360/Xbox One | With 0 Comments

No GravatarHeadup Games along with German production company btf, began a Kickstarter campaign to raise money for a new game, Trüberbrook.

Described as “Twin Peaks” meets “X-Files”, the atmospheric mystery adventure game takes place in 1967 cold-war Germany. Playing as young American physicist Hans Tannhauser, wins a trip, finds himself in the remote village Trüberbrook, soon realizing the fate of the world is in his hands.

Most games are done through computer animation, but btf built each of the scenes physically, crafting, painting, arranging and put in boxes in between. The models are digitized using a technique called photogrammetry and later retopologized, digitally polished and then blended with animated characters, visual effects and set extensions.




Kickstarter backers have a variety of rewards to pick from depending on how much is given. An exclusive boxed edition, set pieces from the game, or have a portrait drawn by the character designer and become part of village’s ancestral gallery.

Trüberbrook is scheduled for release in late 2018 in English and German for Windows, Mac, Linux, all through Steam, along with Nintendo Switch, Playstation 4, and the Xbox One.

The Trüberbrook Kickstarter campaign went live today and will end on December 14th.

By Jonathan Balofsky On 8 Nov, 2017 At 08:35 PM | Categorized As Uncategorized | With 0 Comments

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The following was sent out



Japanese videogame publisher, Happinet, today announced that Dodgeball Rising will enter Early Access on Steam on Dec. 14, 2017. Developed by Asakusa Studios, Dodgeball Rising aims to deliver the ultimate showdown experience, supporting up to six players for fast-paced competition and furious fun!


Set in the Edo Period in Japan — where swords and duels have been banned by the government –Samurai, Ninja, and even Sushi Chefs, gather to settle conflicts and disputes over a game of Dodgeball. With support for up to six-player matches, a wide array of unique Dodgeball warriors from all walks of life, simple controls, and engaging special moves, Dodgeball Rising brings the classic schoolyard sport to life as never-before-seen.


Key Features: 
– A Remarkable Roster: Choose from 11 unique Dodgeball warriors from all walks of life — each with different playstyles and skillsets, including Samurai, Ninja, Sushi Chefs, Kabuki Entertainers, Sumo Wrestlers, and more!

– Become a Hero: Using the different stats, play styles and unique skills of each character, you can become a hero with your own distinctive play style.

– Various Offensive Actions: Work with teammates for consecutive shots, tricks, slow shots and other moves to surprise your opponents and keep them on their toes.
– Arcade Mode: Enter the Ultimate Imperial Dodgeball Tournament in this single player mode, and unique story for each character.

– Simple Rules: Victory is defined simply by taking down your opponents. Outlast your opponents by playing well on the court.

– Offline and Online Multiplayer: The game can be played locally or online with up to 6 players. AI players can be called in to fill empty slots.
– Amazing Specials: Build up your Rising Gauge to unleash a variety of over-the-top special moves and attacks to defeat your opponents.


For more information, please visit the Dodgeball Rising page on Steam and Dodgeball Rising’s official game page here. Stay up to date on the latest updates on Twitter.

This is a truly interesting looking game to say the least. It is definitely the most unique Dodgeball game seen in quite a while.

Do you like what you see?


Source: PR Email


By Jonathan Balofsky On 2 Nov, 2017 At 03:37 PM | Categorized As Featured, News, NINTENDO, Reviews, ROG News, Uncategorized | With 0 Comments

No GravatarReviewed on Nintendo Switch

Platformer adventure games are very common to see among indie games, but it is so rare that a game manages to catch my attention with its beauty and storytelling done well. Pankapu is one of these rare games, as it has an extremely beautiful art style combined with excellent gameplay that tells a story well.  It starts off slow but once it finds its footing, it becomes a truly amazing experience.


Pankapu is a game almost like a fairytale, which fits the game’s nature. It is whimsical and charming but not without action. There are items to collect and enemies to fight but what I liked the best is how the game makes its world and setting a character in its own right. Everything feels connected even level to level, which is the mark of good storytelling. The gameplay is an excellent non linear level based platformer that knows how to use its action well. the game teaches you quickly how to play and it all feels natural.

It is not all perfect, as there is some frame rate stuttering when played in docked mode, that I did not notice in handheld mode. As well, while HD rumble was used, I do not feel it was used to the best effect that it could have been. That being said, this did not stop me from enjoying Pankapu in any way, and I felt it was a truly engrossing experience. As the story progressed, I found myself enjoying it more and more, and I feel that Pankapu might be a good example of story being told through immersion in gaming. There is a good balance of action with the storytelling though, and that helps elevate the game to a higher level.

I feel Pankapu is a game that more should check out because words simply do not do it justice. This is a good one.





Disclaimer: A review code was provided

By Jonathan Balofsky On 3 Oct, 2017 At 06:49 PM | Categorized As News, News, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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EA sent out the following



On the eve of Wednesday’s puck drop to start the 2017-18 NHL regular season, EA SPORTS™ NHL® 18 today released the results of its annual season simulation.


Powered by NHL® 18, the season simulator predicts the Tampa Bay Lightning will triumph over the Edmonton Oilers and take home the Stanley Cup® for the first time since 2004. After an eventful 7-game series and an action-packed 3-2 win in the final game, Tampa Bay Captain Steven Stamkos will lead the team to victory, resulting in the team’s second Stanley Cup® win in franchise history after narrowly missing out in 2015.


A link to the EA SPORTS NHL® 18 blog post detailing the full regular season standings can be found here.


Some other notable predictions from the season simulation include:


  • The Pittsburgh Penguins, led by captain Sidney Crosby, continue their dominance of the Eastern Conference during the regular season and take home the President’s Trophy.
  • NHL® 18 cover athlete Connor McDavid of the Edmonton Oilers, for the second year in a row, becomes the most decorated athlete at the NHL Awards®, with back-to-back wins of three major awards – the Hart Memorial Trophy, the Art Ross Trophy and the Ted Lindsay Award. McDavid joins an elite group of multi-year winners of these coveted awards, including Hockey Hall of Famers Guy Lafleur and Wayne Gretzky.
  • Nikita Kucherov of the Tampa Bay Lightning will take home the Conn Smythe Trophy for an exceptional post-season performance, as well as the Maurice “Rocket” Richard Trophy as highest goal scorer.
  • In their inaugural season, the Vegas Golden Knights fall short a playoff spot finishing 14th overall in the Western Conference.


The EA SPORTS NHL® season simulation is conducted annually by artificial intelligence that uses real-life data from each player. Results are determined by the videogame when two teams match up based on player ratings, line combinations, and include variances such as injuries and hot streaks to give a realistic outcome of a game or series.


After launching for Xbox One and PlayStation 4 on September 15, NHL® 18 delivers the creativity of today’s young NHL stars with new Creative Attack controls and the Defensive Skill Stick. Play the fast-paced, arcade-inspired 3-on-3 EA SPORTS™ NHL® THREES mode, or reshape the league entirely with the new Expansion Draft and your own custom 32nd NHL team. Do it all with the most co-op and competitive multiplayer options ever delivered in an EA SPORTS NHL® game.


NHL, the NHL Shield and the word mark and image of the Stanley Cup are registered trademarks and NHL Awards is a trademark of the National Hockey League.  NHL and NHL team marks are the property of the NHL and its teams.  © NHL 2017.  All Rights Reserved.

Hmm, interesting results, now to see if they pan out.


Source: EA PR

By Zoe Howard On 14 Aug, 2017 At 05:05 PM | Categorized As Featured, PC Games, Uncategorized | With 0 Comments

No Gravatar*Review code for the review was provided by the publisher.*

The great thing about JRPG’s is that they vary in both story and style. Sure there are some series that are almost cut and paste to the point you can’t tell which is which but they are in the minority. While The Legend of Heroes series is one I am not familiar with, it is one I gladly went into with Trials of Cold Steel, a game that felt almost as much of an anime as it did an RPG.

While the game really follows an ensemble cast, the main story centers around Rean, a first-year student at Thor’s Military Academy. Rean and eight other first years arrive at the school and discover that they are part of a special group called Class VII. Unlike the regular classes, Class VII brings together both nobles and commoners. The group must discover what the class has in store for them as well as learn to get along. The classism angle alone to the story makes for some interesting character dynamics.

The game gives you plenty of interaction with the rest of your class. As it progresses you are given tokens that you use in order to initiate events with your classmates that strengthen the bond between them. This means you will have to choose which classmates you decide to build relationships with. Unlike the Mass Effect series, Trails of Cold Steel gives you limited chances to do this so you won’t be building full relationships with everyone. It also adds a little to the replay ability factor. You can focus on a few one run and others the next run. Sure, it doesn’t change that much but it does add some intrigue.

The core mechanics in this game are quite simple. This is to be expected from an old school turn based RPG. The core mechanics should be simple so it can open up the strategy it offers with magic and the art skills. Trials of Cold Steel not only has an excellent interface but easy to understand upgrades and strategies. It didn’t take long before I learned how to use the link mechanic. This mechanic allows another member of your team to attack immediately after you attack.

There is one small issue with the controls and that is the ability to turn the character. The game seems to only utilize four directional button mapping rather than the standard 8 directions. It is far easier to turn your character with the right camera stick than it actually is with the left character control stick. This really exacerbates things when you are trying to maneuver around an enemy to get the upper hand before combat. Your best option is usually to wait for them to turn around then attack.

This is one of those games where you will actually get a use of being creative with the magic and art systems. Both systems use their own meters and allow for a great combination of moves. You will need to learn them quickly as you begin the game. You level up as per usual in an RPG. This game, however, uses a power up system to gain most of your special moves. Final Fantasy 7 and its materia system comes to mind when looking at how it works.

The graphics are really good considering they are basically upgrades of the PSVita and PlayStation 3. I wouldn’t go into this one expecting a next gen look, but I can say that it is some really great graphics for the era it was released. The game really utilizes the PC hardware, giving it a more polished look than some of its counterparts were not able to achieve. There is screen tearing that happens in some of the larger areas but beyond that, I never saw any real issues.

The music is a delightful treat that often reminded me of the PlayStation 1 era. It’s that kind of music that makes you feel both laid back and yet like you are on an adventure. It sets an atmosphere that goes along nicely with the mindset of being students discovering the world around them. Sadly this game uses what music it has so much that it gets to the point of just irritating after a while. There are very few breaks between songs. Either you will be listening to the same song or it will immediately jump to the next song depending on where you are going. This really takes what starts off as fun tunes and makes them angrily tedious, especially over the length of this game.

The voice acting is oddly enough a mixed bag. Most of the performances are really good and work well with the dialogue they are given. Then there are those that feel as though they took the first take and said that was fine. It can feel kind of off-putting when you hear one of those lines.

The difficulty is for the most part moderate. The biggest issue with the difficulty is that there is a balancing issue with the enemies. Certain enemies in an area will be tougher than others. This is somewhat normal except that certain types of enemies will make your game grind to a halt as they beat you for no reason. It seems to stay consistent so I learned to basically avoid the ones that I had the most trouble with.

One of my bigger issues was with the boss battles. The ones I encountered at the time of writing this review were not very creative. It was less about strategy and weaknesses and more about grinding down their life meters. I never really hit a point where I was worried I was going to lose a boss fight. It’s lather, rinse, and repeat till they fall over, which is sad because their character designs were really nice. In the end, the boss battles were just not satisfying.

When I was thinking back at whether I encountered any glitches or not, all I could think about was one curiosity. This was not a glitch mind you. Instead, it was a rather peculiar programming decision. When you first turn on the game you get an option screen to either work with the game’s options or go straight to the game. If you click the options menu, it goes to the options. However, if you click the play game option it still takes you to the options menu first. From there you have to choose to proceed to the game. This is nothing that detracts from the game in the least, but it is really odd that this happens.

I want to take a moment to talk about the game’s cut scenes and characters. The cut scenes use the in-game engine rather than making short CG films. This really kept the game’s focus on the characters and what was happening to them. This game (despite its limitations) looks beautiful. I love the designs of the characters and the world itself. There wasn’t a thing about the visual design I didn’t like. It is one of those moments where everything connects and works perfectly together. I’d imagine it probably looked just as good with the limitations of the PSVita and the PlayStation 3.

In the end, The Legend of Heroes: Trials of Cold Steel was a fun game that really stood out for me from many recent RPG’s I’ve played. With a solid story and battle system, I never wanted to stop playing. Though a word of caution must be said. This is a slower RPG than most are probably used to. The story doesn’t really pick up until the last chapter or two. If you are ok with that then I say give it a go.

By Jonathan Balofsky On 25 Jul, 2017 At 11:04 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Uncategorized, Xbox 360/Xbox One | With 0 Comments

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Friday the 13th: The Game developer IllFonic has denied reports that the studio has moved on from the game.

The following tweet was released.



IllFonic then went on to note that they have multiple teams and no resources are being taken away from one game for another. Hopefully this puts the false story to bed.

By Jonathan Balofsky On 25 Jul, 2017 At 10:41 PM | Categorized As News, PC Games, PlayStation, ROG News, Uncategorized | With 0 Comments

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Kadokawa Games will be publishing, a deluxe port of The Game Paradise  for4800 yen, winter 2017 in Japan.

The game is a complete port of the Saturn version and has addition content/features, including the ability to play as City Connection’s protagonist, Clarius.

It was also noted that development is around 65% done, but if the game releases this year, it will mark the 20th anniversary of the original release.


By Stark Wyvern On 12 Jul, 2017 At 07:50 PM | Categorized As PC Games, Reviews, ROG News, Uncategorized | With 0 Comments

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Oh Sir, Insult Simulator was a game that was surprising in its launch. Playing this game I was surprised how enjoyable it was to insult people with well thought out jabs.

Hollywood Roast the sequel to this game turns this idea up to 11, by making it all about movies. It really makes for an interesting game. From the different sets to the wacky characters it certainly is worth trying.

Hollywood Roast wants you to succeed and even offers training which is quite necessary as this game works fast. This game might seem simple, but you often have to work with odd roasts. Sometimes you won’t be able to roast the opponent as hard, simply because of what the game gives you to work with. You really have to think and adjust based on who you are facing because they will never be hurt by the same roasts.

Sometimes also you are just given the worst roasts. Things that no one would be offended by. It is all about luck in these instances. All you can hope for is a continuation and a new batch of words.

You can even play online or with friends. Use what you know about your friends to spear them with awful jokes. Just let then know that this is just a Simulator.

The characters are all so different and fit into strange types. There is the old school Hollywood actress who is so old she was probably the first. There is a Gandalf esque wizard, and an aged Harry Potter type, plus a Deadpool like character fused with other superheroes. These characters are quite quick even if they are controlled by the computer.

This game all in all is better then the original. The developers have tweaked and adjusted the original system and have really made it better. Plus the characters are all different which makes it even more fun.

After this I wonder what they will pull out next. They really could do just about anything. Who know roasting others would lead to such a thrilling game?