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By Jonathan Balofsky On 26 Nov, 2017 At 12:50 PM | Categorized As Editorials, Featured, Opinion, Reviews, ROG News | With 2 Comments

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A month ago I wrote an article about the Creation Club, and while I still feel what I said is valid, I have come to look again at the concept and now have a new appreciation.  This is especially in light of certain trends involving microtransactions that have become a major issue since then.

Lootboxes have become a major concern among gamers, especially when it came to Battlefront II and how some companies have been making their games dependent on Lootboxes to progress in the game. This pay to win model has attracted a lot of negative attention for predatory business practices, while some claim that microtransactions are here to stay.  But do they have to be this form of microtransactions?

Bethesda’s Creation Club thus reentered my mind as an alternative. Creation Club is a form of microtransaction, but it is not a pay to win model. In fact, this is the one kind that I can truly point to and say that it is truly optional. I am not suddenly changing my turn and praising Creation Club however, as there are still a lot of problems that need to be addressed. For one, pricing is still an issue and especially so when compared to Bethesda produced DLC such as Hearthfire. Some offerings in Creation Club cost almost as much, for less than half the content. But this doesn’t need to be the case.

Something we are all forgetting, is that the Creation Club was just introduced this year and is still in its infancy. Instead of bashing it and demanding it go away, we should be making our voices hear about what we want changed. Considering this is Bethesda pursuing paid mods even after the Steam controversy, this should make it clear that Bethesda is determined to pursue this idea. It doesn’t have to be in the form it is though.

I agree that there needs to be a lot of changes to how things work, but compared to Lootboxes, Creation Club is actually more consumer friendly. This sounds crazy but its true. A lot of people have also gone in  without considering that because this is an official Bethesda service, things have to go through a different process. This is not like Nexus and other free mods, but if Bethesda keeps revising it and working to improve, then Creation Club could actually present a positive future for microtransactions. We just need to make our voices heard about what we want.

 

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The above was solely the opinion of the author and does not necessarily reflect those of Real Otaku Gamer or the other staff.

By Jonathan Balofsky On 10 Oct, 2017 At 07:02 PM | Categorized As News, News, PC Games, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

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Ever since Creation Club was announced at E3 2017, I was curious and worried about what to expect. Paid mods had been tried before and ended up being a bad idea then, so how would Bethesda handle it now?

I cannot comment on how Creation Club is with regards to Fallout 4, but Skyrim is another matter. As soon as the update launched for Steam, I was there to check it out, and see what was offered. As it stands now, I am very disappointed in the offerings and with good reason. While the limited offering are understandable as Creation Club just launched for Skyrim, the issues is that what is there, is expensive and often times has better free alternatives.

Admittedly, the free alternatives are more for PC users, even with free console mods, but it does raise a major issue. That is the pricing and nature of the content. Consider the Hearthfire DLC. It brought new houses that you could build yourself, adoption, new followers and minor quests along with some other content. It also only cost around five dollars. Compare this to some of the Creation Club offerings which are asking up to four dollars for a single weapon. Granted there is a quest often attached to some of the Creation Club offerings but they are nothing all that special.

Sheogorath’s staff for example is 2.50 and boasts of having a bonus artifact…… which is a fork. The quest to get it is nothing special and the actual item is just a magic staff that looks unique but doesn’t offer much. There is also Chrysamere, which looks almost exactly like it does in Morrowind, and that is not a good thing. To get it, you go through a dungeon as part of a quest, that sounds good except for the fact that the dungeon is just like every other dungeon with nothing unique in it. It is a superfluous quest that offers nothing, other than taking your money.

What is worse is that Chrysamere, and Stendar’s Hammer ( another offering), both have free alternatives that look and play much better. A major selling point Bethesda pushed was that Creation Club would have unique content, but the content just feels like paid versions of stuff you can get for free elsewhere, and better versions as well to boot. Then we have the four dollar option “Plague of the Dead”, which was hyped as a zombie mod…….and is essentially a minor quest, to kill retextured Draugr with minimal other effects. Some more undead spawn randomly after but again, it isn’t worth the money. There are more pieces for sale but I think you all get the point.

There is one other piece of content mention though. Originally when I wrote my first draft, I mentioned there was one piece that did stand out as worth getting. Ruin’s Edge is 4 dollars, which again is steep, but the bow was highly detailed, and there wasn’t anything like it elsewhere, and it had some truly unique features and ideas. It was truly unique to Creation Club. The key word in that last sentence being “was”. Within a few days, there was a free version made available for PC players and it is superior in almost every way. The Creation Club version visually looks better and has some neat touches, but the random effects were picked from a small set. The free version has a lot more variety to its effects and is far more true to the spirit of Shivering Isles. In addition, the quest to get the Ruin’s Edge in the free version is far superior and is a truly unique quest that involves returning to the Shivering Isles and ends with a memorable boss fight. I can no longer suggest the Creation Club version and this was almost the final straw for me. But There is also another issue with Creation Club that I have not mentioned yet. That issue is that some of the content offered has been causing issues for players, such as corrupted saves, and game crashes, which has ruined hours of gameplay for many people.

I want to like creation club and went in with an open mind but it was honestly as bad as people said it would be. Maybe Bethesda can turn this around, but it has definitely not left a good impression so far.

 

 

 

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The above was solely the opinion of the author and does not necessarily reflect those of Real Otaku Gamer or the other staff.

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Bethesda had their E3 conference and it was certainly a unique one

It opened with the employee’s kids talking about their parents job making games. This was a cute video.

 

 

We had a an introduction to Bethesdaland and the mostly prerecorded footage.  This was the theme of the event and it really created a good mood.

 

Bethesda started about games proper with their Virtual Reality projects with Doom VFR announced and Fallout 4 VR announced

 

Next, they discussed Elder Scrolls online. The game has 10 million players, and they talked about the Morrowind expansion. They showed a video montage of players with the game before showing upcoming content with “Horns of the Reach”  and “Clockwork City”.

 

They then went on to discuss how modding has been big for their games. There have been 300 million mod downloads and now they are shaking up mods with the announcement of Creation Club.  A new way to get mods which won’t interfere with achievements and are higher quality. This is coming summer 2017, but may involve paid mods

 

Speaking of Elder Scrolls, the next subject was Elder Scrolls Legends. Content like the Dark Brotherhood story and more was discussed with the main focus being the reveal of the Skyrim expansion. Titled “Heroes of Skyrim” it releases 6/29/17.

 

And on the subject of Skyrim, we finally got a true look at the Switch version. It looks like a well-made version and has something surprising. Amiibo support. This includes all the Zelda amiibo ever released and the Smash Bros amiibo. There are also motion controls but no word on HD rumble.

From there, we moved to a new Dishonored II expansion being shown. In this, Daud is back with Billie Lurk in Dishonored Death of the Outsider.

Next Bethesda announced the Quake world championships and revealed BJ Blazkowicz for Quake champions.

 

Last up were two new reveals, with The Evil within 2 announced for  Friday, October 13 release.

 

and Wolfenstein 2 the new colossus was officially announced.