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No GravatarGames That Should Be Revived : The KOF Maximum Impact Series

[KOF Maximum Impact is SNK’s first attempt to recreate the KOF Experience in 3D Graphics.]

SNK is a company that many people love the world over and is widely known for its arcade and home console releases. SNK, after creating a successful line of 2D King Of Fighters games, eventually decided to take their flagship fighting game and elevate it to the 3D Level. Thus creating their 3D Sub-series KOF : Maximum Impact. The title Maximum Impact was used to differentiate this game from your standard KOF game. While this is not SNK’s first attempt at creating a 3D fighting game, it is, in fact, one of their better endeavors.

 

[ The KOF Maximum Impact series follows the story of the brothers Alba and Soiree Meira respectively.  Image Source: KOF MI Reg “A”]

KOF Maximum Impact features an alternative storyline of the events of Southtown. Following the events of Real Bout Fatal Fury, in which within that continuity Geese Howard, the man who was known to be the top dog of Southtown at the time had fell to his death. Geese had a confrontation with his nemesis Terry Bogard. Without Geese being in the picture, as Southtown’s undisputed ruler, many gangs vie and fight for control of Southtown. Eventually, Southtown comes under the control of one crime boss known as Fate and order were restored for a time. That is, until a rival crime boss named Duke wanted Fate out of the picture, with both sides trying to assassinate each other to put an end to the turf war. This assassination eventually leads to Duke taking over all of Southtown, this, in turn, prompted Fate’s adoptive sons Alba and Soiree Meira to join The KOF Tournament in hopes to defeat Duke and avenge the death of Fate.

KOF Maximum Impact aside from having faces from the mainstream KOF Timeline has a list of unique characters all on their own.

 The primary reason as to why The KOF Maximum Impact series should be revived is predominantly so the actual series can get finished. As of the time of writing this article, KOF Maximum Impact never got the final game within its series. Nor any did any of its non-sequel spin-offs most notably being KOF Maximum Impact Regulation A2. For a series that was actually good rather than bad? This is a bad thing for a company to have on its record. The secondary reason is mostly that the KOF Maximum Impact series was a breath of fresh air in a series that tried too hard to stick to an otherwise textbook formula.  An example being in three of the mainline King Of Fighters arcs. SNK focused on nothing more than the Orochi Storyline (ranging from KOF: 95 – 97 arcs. KOF: 2003 – KOF XIII arcs and KOF Neo Blood and Howling Blood arcs respectively). KOF Maximum Impact for the time brought a new and innovative concept and story line to an otherwise stale plot angle. This with its completely original story line was a major draw in for the fan base that KOF Maximum Impact has. Also, unlike its mainline counterpart, KOF Maximum Impact had a dark and gritty feel which was reminiscent of the previous generation King Of Fighters titles. I.E KOF 95 and KOF 96 which was also another major draw into the series. Minus the mixed reviews, it got from the series hardcore 2D fan base, regardless of the fact according to SNK themselves. KOF Maximum Impact sold well over in Japan. However, KOF Maximum Impact 2 / KOF 2006 had mixed reception as it did amazing in the states as one of the highest selling King Of Fighters games. However, over in Japan it only did average at best.

 

How can this title be improved?: 

[ KOF Maximum Impact Regulation “A2” was one of the KOF Maximum Impact titles that had gotten canceled as a result of KOF XII’s poor sales ]

KOF Maximum Impact can be improved by having a more diverse cast of mainline KOF characters within its games, rather than just the more popular KOF Characters. For example, a line up of  “Robert Garcia,” “Ryo Sakazaki,” and “Takuma”  rather than just “Ryo Sakazaki” and “Takuma,” or for another team have Iori Yagami, “Vice,” and “Mature” rather than just Iori Yagami by himself as the only representative of his KOF team.  It’s this crucial lack of diversity which was KOF Maximum Impact’s greatest oversight. Now “KOF Maximum Impact” also had several O.T.G otherwise known as On The Ground combos, which allow you to continue a combo on a downed opponent. This system did not go over well over with the more tournament level KOF Players.  This can be fixed if they took more of the combo elements of their mainline 2D Counterpart and ported them over to 3D specifically thus stabilizing an already combo heavy game. Storyline wise? Personally, KOF Maximum Impact already fixed this within KOF Maximum Impact 2 by giving each of the characters their own uniquely fleshed out story lines. If they were to revive this series, perhaps they can take a nod from Guilty Gear Xrd Rev 2 and add an in-game encyclopedia for the games more confusing storyline and lore aspects as some questions even left the most knowledgeable of KOF Fans struggling to put the pieces together. Structure wise? The game should go from a more “1” vs “1” aspect to a “3” vs “3” aspect like the other games within the King Of Fighters series have, This would attract a bigger following rather than the humble amount of fans it has now. As for the last suggestion as to how “King Of Fighters Maximum Impact” can improve upon itself? Just simply tie up any loose ends that the series has.  This is because KOF Maximum Impact as a whole did not deserve to be canceled halfway through.

KOF Maximum Impact as a whole is one of the more better established KOF Spinoffs as there have been weaker titles within “The King Of Fighters Continuity”. I.E: “KOF Kyo”, “KOF Ex / Howling Blood” in which in the latter game you did not even get to fight the main antagonist. etc. So looking at it from reviewers standpoint KOF Maximum Impact, at least had enough of a following to warrant a final game within its series. But as it stands currently? SNK had stated within an interview that they have no plans for “The KOF Maximum Impact” series at this time. Considering that the last numerical installment within the series was during the year 2006 and it’s 2017. It would be nothing short of a shame of this spin-off entry within the King Of Fighters continuity was fated to be put to the sidelines in favor for story-lines that aren’t as good as this current chapter within “The King Of Fighters” franchise.

 

 

By Stark Wyvern On 1 Oct, 2017 At 10:47 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews | With 0 Comments

No GravatarNintendo loves mixing up genres, and Arms is their retooled version of a fighting game. A game that can literally make you sweat if played right, this game will test your mettle.

Imagine yourself with arms made of rubber, or at least arms that stretch, that is the crux of this amazing games. Fighters enter an arena and using their amazing arms do battle.

The characters themselves are so varied there is a lot to think about when choosing who you want to play as. Besides the different colors, and what they use as a weapon, you also have to think about their abilities. You see, like any other fighting game, these characters all have their strengths and weaknesses.

Say you choose, Ninjara, while fast you also have a teleport attack which can change how you play. Ribbon Girl can literally jump with music and Master Mummy can heal while blocking. Then you have characters like the newly added Lola Pop who can inflate herself just like a balloon. These characters really all do take some getting used to just because they are all so unique.

Arms is a game that you can certainly play for any amount of time. It is a game that has quite a few game modes for short sessions. Winning fights and these other games net you funds for purchases. The fights you will get into will get harder, and maximizing your success will come a little easier depending on the Arms you have at your disposal.

It is also a treat gathering arms as it takes money and your punches to even gain more. It might not be easy all the time, but collecting Arms is fun. Plus if you collect the same Arm it will increase its power which is quite a cool thing. Arms is a game that really wants you to succeed and doesn’t want you to feel like you are wasting time and in-game money on gathering more Arms.

Arms really is a game that is worth playing. You need to see this game to believe it. It can also be quite the exercise if done using the standard thumbs up grip. Playing for a few hours can cause your muscles to ache the next day which proves it is a solid fighting game. You do feel like you are actually throwing the punches as you really are. It just makes this game that much cooler.

So, pick up your joy cons, pick a fighter and jump into the ring. ARMS is available now on the Nintendo Switch and is an absolutely great fighter with a lot of heart!

By Jonathan Balofsky On 18 Sep, 2017 At 02:24 PM | Categorized As Featured, NINTENDO, Nintendo Switch, Reviews, ROG News | With 0 Comments

No GravatarThere are two things that are awesome in gaming., namely Pokémon and Fighting games from Bandai Namco. Thus a Pokémon Fighting from Bandai Namco is a dream come true to me. I didn’t get to play Pokken Tournament on Wii U, but with the Nintendo Switch getting an enhanced port, I finally got a chance to play it. But was it good in the end?

The first thing I noticed was that despite the name, Pokken isn’t exactly Pokémon with Tekken gameplay due to the dual phases of the battle. The Field Phase plays more akin to a Naruto or the older Dragon Ball Z fighting games. It takes a while to get used to if you are unfamiliar with it, but the game has a great tutorial that helps explain things well. Duel Phase though, does play more akin to Tekken and thus feels a lot more natural to players more used to traditional fighting games. Learning how to switch between the phases and when to do so, is a major part of the gameplay.

Pokken Tournament DX does offer some great additions to the experience, for those unsure about the Switch port. In addition to new Pokémon, there are new modes such as 3 vs 3, similar to the King of Fighters series, and new more refined online modes. I had a great time playing online and experienced no lag or connectivity issues. In addition, there is some great implementation of HD rumble in the game. It feels subtle but it really does help the experience feel more immersive.

In terms of single player, there is the Ferrum League which serves as the story mode, as well as single fights.  These are a great way to learn about how to play the game for when you go online, and to be honest, playing some single matches against a CPU is a great way to just have fun. There are also daily missions which offer some good variety to the gameplay. It isn’t as much as a game like Mortal Kombat X or Injustice 2, but it is still a good amount of single-player content. This is especially true for someone who just wants a few matches now and then and has no interest in playing online. There may not be a massive amount of single-player content, but what there is, is high quality.

The game actually feels like it takes a bit from Super Smash Bros. for 3DS and Wii U. Considering both games were made by Bandai Namco this makes sense, and it is perfectly reasonable that a Pokémon fighting game would take influence from another fighting game based on Nintendo characters. As such, this is a game that would also appeal very much to Smash Bros players, and those waiting for a Smash game on Switch might want to look at this one while they wait.

Pokken Tournament DX is a fun game, and while I never played the Wii U version myself, I did follow its competitive scene and what people said about it. From everything I’ve experienced, this feels not like an enhanced version but like a truly fleshed out version that feels like what the Wii U version should have been. It isn’t a perfect game though, as parts of the combat just feel off. I can’t explain it, but even in Duel Mode, the game just feels different. And in a way that is good, as it fits the nature of Pokémon. I wouldn’t say that this is an ideal game for fighting game fanatics, but it is definitely one worth checking out. For Pokémon fans, Nintendo fans and also Smash Bros fans, this is a must buy. I highly recommend it!

…………………….

Disclaimer: A review key was provided by Nintendo.

 

By Ramon Rivera On 15 Mar, 2016 At 12:23 AM | Categorized As Featured, Playstation Vita, Reviews | With 0 Comments

No GravatarBBCPEX_logo_blkbk

I am a huge fan of fighting games,and there is one series that has a special place in my heart: Blazblue. Ever since I played Calamity Trigger on PSP  I fell in love with it, the gameplay, the characters, the music everything came together to give birth to one of the most beloved franchises of Arc System Works.Fast forward 3 games( Continuum Shift II PSP, CS Extend Vita, Chrono Phantasma Vita) and know we have the definitive version of the 2014 entry Chrono Phantasma. As the name implies Chrono Phantasma Extend, is a version that included several gameplay changes kept over from the 2.0 update of the Arcade version of the original. It features the playable inclusion of Celica A. Mercury, as well as the reintroduction of Lambda N.11 as a standalone playable character. So for me its the complete package, and while I like playing on home consoles, the portability of the PSVita version is unbeatable.

BBCPEX_ENSSb1_07

 

Blazblue is a series unlike any other I have ever played before. Most fighting games are more focused on the combos and action( there is plenty of combos and fast paced fights here), but they left the story of why you want to beat down everyone on your path, to something simple and sometimes it lacks more depth, and you are often wondering how this came to be?.That is not the case in Blazblue, it has a good story to tell and in this installment it ties all loose ends in previous games, without spoiling much I was surprised to find out who was “Bloodedge”.Also the Extend stories of Kagura, Bullet and Kokonoe are a good way to know the backgrounds of these characters.I strongly recommend to play the Arcade Mode first with all characters before trying the Story Mode since both modes are intertwined in regards to the story as a whole. Blazblue Chrono Phantasma Extend offers a lot to do and for newcomers to the series, the Training Mode is a must.Not only it covers the basics of combat but also covers each of the 28 characters basic strategies as well as intermediate and advance techniques.Another great addition to the game itself is the Stylish mode(yep it is), is a special mode that is catered to novice players, that have no experience with fighting games.Everything from Specials to Distortion Drives are performed with a push of a button and a direction, so the novice players can be on a even ground with the more experienced ones, and ultimately have fun as I believe that is the purpose of the game.

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Speaking of Story BBCPEX features a HUGE amount of it, I personally like the “Teach me more, Miss Litchi!”Here you’ll have super-deformed (SD) characters go over the game’s lore in a comedic fashion.I love also how Taokak(THE BEST CHARACTER MEOW!!) can’t remember anything at all not even the names of the cast, but she remembers all of their nicknames, Good Guy(Ragna), Lacking Lady(Noel), Shorty(Carl), Scruffy Man( Bang) and so forth, this mode is a great way to learn all of the story in a funny way. There is also the “Remix Heart Gaiden” and has a separate story taking place in the military academy with a different protagonist.So you have a lot to look forward to in regards of “Side Stories”.

BBCPEX_ENSSb1_03

For this game though, “Chrono Phantasma” are The Phantoms of Time; they are those who possess a different future from the one they originally should have.The story takes quite some time to pick up but once it does, it’s very entertaining. It has a variety of scenes so it isn’t all non-stop action; there’s plenty of humor, sadness, mystery, and yes – even a dose of “fan service”. Moving on the actual fighting,the different modes here contain the standard fighting game modes you’d expect. The Arcade mode has you fight a certain arrangement of characters depending on which character you choose. Versus lets you fight one on one against a character of choice. Ad-Hoc allows you to face other people via local wireless. Score Attack has you compete for a high score on the leaderboards. Abyss mode is something that most won’t be familiar with. Here you’ll defeat waves of enemies while being able to strengthen your character’s stats along the way. You’ll continue descending until you reach the bottom level of Kagutsuchi. Unlimited Mars Mode is Arcade mode but with very intelligent AI, and lastly Highlander Assault Mode is a special mode where you face off with the final boss from story mode. Unlike story mode though, you’ll be able to choose whichever character you want to tackle him with. Network Mode. Here is where you’ll go online and face off with other players. You can choose between Ranked Matches or Player Matches. In ranked matches, you’ll queue up and wait for someone to challenge you – pretty simple stuff. Player matches though, take place in lobbies. These lobbies are customizable by the host and you’re able to challenge players, chat, and spectate battles.

Now for those of you who like to 100% everything the Gallery Mode is for you, several items unlock as you progress through the game, such as Arcade Endings and such, here you can also buy Art made by the developers, and Fan Art received during the development process, as well Unlimited Characters (Bad-ass versions of all the cast) and Stages, so there is a lot of diversity and ways to spend your earned P$.

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Bottom Line Blazblue Chrono Phantasma Extend is the definitive version, and I am glad I got to play it on the PS VITA, it has a great and complete story, a intuitive battle system, with mechanics that allow even beginners to enjoy the game, great music, it plays and looks beautiful. And being able to play it on the go is the deal breaker. I definitely recommend it to anyone wanting a dose of action on the PS VITA.

By Jonathan Balofsky On 21 Feb, 2016 At 11:22 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarKiller Instinct Season 3 will be receiving the guest character of Arbiter from the Halo games. Check out his trailer below and let us know what you think of the character. Will you play as the Arbiter? Or is the character just out of place in the Killer Instinct series? And are you looking forward to the PC Windows Store release of the game?

 

 

 

 

 

By Jonathan Balofsky On 1 Feb, 2016 At 11:40 PM | Categorized As News, PC Games, ROG News, Xbox 360/Xbox One | With 0 Comments

No Gravatarkim wu

 

 

This past weekend new details were revealed for Killer Instinct Season 3 including the full reveal of Kim Wu on the roster with a  new backstory and a new attitude ( she comes across like Cassie Cage from MKX a bit). Her moveset looks interesting and she should be fun to play as.

 

The other news is that the Arbiter from Halo will be the 2nd guest character in Killer Instinct following the announcement of Rash from Battletoads joining the roster. We only got a short tease and no real info but this is exciting.

 

See the full trailer below

 

By Jonathan Balofsky On 28 Jan, 2016 At 04:55 AM | Categorized As News, News, News, NINTENDO, PlayStation, ROG News, Xbox 360/Xbox One | With 0 Comments

No GravatarThe Lineup for the Evolution Fighting Tournament 2016 has been announced. The games are as follows

 

Street Fighter V, Super Smash Bros Melee, Mortal Kombat X. Pokken Tournament, Guilty Gear Xrd: Revelator, Killer Instict, Ultimate Marvel vs Capcom 3 and Tekken 7: Fated Retribution

 

evo 2016

 

 

What are your thoughts on the EVO lineup? Are you happy to see new games? Sad to see some classics leave? Let us know in the comments?

Source

By otakuman5000 On 25 Feb, 2011 At 04:45 PM | Categorized As Featured, Games You Slept On, Reviews, Xbox 360/Xbox One | With 2 Comments

No GravatarVirtua Fighter has been a classic fighting game franchise that has been played in arcades for many years, and is still present in the few remaining arcades around today. Many fighting game enthusiasts will tell you that Virtua Fighter is probably the most technically complex fighting game on the market, mainly because of it’s steep learning curve and unforgiving timing for button inputs. Viruta Fighter is a fighting game that is played in many tournaments both in the United States and heavily in Japan. Does the latest installment really bring it for the franchise?

The gangs all here and ready for a good brawl

From the get-go, Virtua Fighter 5 Online gives you everything that was in the original PlayStation 3 version. This includes the two new characters added to the already iconic roster of fighters, the real martial arts based actions, the newest changes to mechanics of character’s move sets, new arenas to fight in (with beautifully made backgrounds), a quest mode that allows players to collect items and customize the look of their favorite fighters, the traditional ranking system the series has had for the past few iterations, and a save replay option for recording memorable fights. While all of this is great, the biggest addition, and probably the most important to this version of the game, is the inclusion of Online Play over Xbox Live. Unlike in the PlayStation 3 version, players now have the ability to play against others over Xbox Live in both Ranked and Player matches.

Drop Kicked in the face

Now that the good is out of the way, now let’s take a look at the bad. Virtua Fighter is a series for people that really want a complexity to their fighting games, where just simply doing a command input is not enough for winning matches. The learning curve can really turn a lot of people away, but should not be a problem for those who are up for a challenge to mastering a game such as this. But the real problem with Virtua Fighter 5 Online is the same thing it was made for, the online play. It is terrible. Now while one would believe that a game that has “online” in the name would have great net-code, this game seems to fall short. While playing a bunch of matches on both Ranked and Player matches, the matches were extremely laggy, and in some cases completely unplayable. There were times where the frame rate of matches would slow down to a crawl, and there would be a huge delay in button inputs. While this could be possibly due to poor match-making for people of specific areas, problems such as these should have been addressed way before the game’s initial release, especially if the main marketing ploy was the fact that this game can be played over Xbox Live.

Poor Online is a real killer for such a gorgous game

Virtua Fighter 5 Online is a game that got many things right for people that are fans of the series. And it is important to note that it is a great port over from its predecessor on the PlayStation 3 offline. However the online play that was given a lot of publicity is not up to bar with any of the other fighting game franchises that are on the market. Good online play is a necessity for multiplayer games this generation, and it is a big disappointment that Virtua Fighter 5 Online can not deliver up to today’s standards. If you are a person who has played previous Virtua Fighter games, and are not concerned about the online play, then you will enjoy this version of the game. However, don’t expect to have too much fun online, you really won’t enjoy it.

For Shame!!!